Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 14, 2006, 03:09 PM // 15:09   #21
Banned
 
!!! aa !!!!'s Avatar
 
Join Date: Jun 2006
Guild: Aeser Mages [AM]
Profession: W/Mo
Advertisement

Disable Ads
Default

/notsigned
think of balance in the game dude omfg a lvl 2 would then be ablke to get ne skill he wanted
!!! aa !!!! is offline   Reply With Quote
Old Jun 15, 2006, 11:27 PM // 23:27   #22
Frost Gate Guardian
 
Join Date: Jan 2006
Guild: Clan Chasm
Profession: Mo/W
Exclamation Guild Skill Trainer Awesome Suggestion

I was thinking how great it would be to spend 100k for a skill trainer and than I got one for my guild hall to find it only has base skills.

What would be awesome is to be able to access skills depending on your advancement in the game. For example, if you were to get all the way to amnoon oasis, you would get access to all of the skills from all of the cities with skill trainers you have visited up until then!

This way, 100k is definitely worth it! Same idea in factions too. Basically if you explore the whole game, you get access to every skill from every skill trainer available. That sounds fair right?

Who says /signed?
Draygonia_Advanced is offline   Reply With Quote
Old Jun 15, 2006, 11:32 PM // 23:32   #23
Wilds Pathfinder
 
TGgold's Avatar
 
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
Default

Shouldn't he sell any skill that you've unlocked on your acount?
Or is he bugged?

All the skill trainers now (haven't tested the guild hall one...) sell skills that have either been unlocked on another character on that account. So, he, in a way, shuold progress with you as you go through the game : )
TGgold is offline   Reply With Quote
Old Jun 15, 2006, 11:42 PM // 23:42   #24
Academy Page
 
Join Date: Nov 2005
Location: Friedberg, Germany
Guild: We Came, We Saw, We Drank [Tea]
Default

you are right that skill trainers everywhere will sell you already unlocked skills for your account. however those skill trainers are all tied to a particular campaign. i'm thinking that the guild hall one only has core skills because it isn't tied to either campaign. you did however get your money's worth because it does say core skills only before you buy it, however sad that might be for 100k. i'd like to see this get implimented, but not at the cost of pulling programmers away from working on the larger issues.
Aarroe of Gilgamesh is offline   Reply With Quote
Old Jun 16, 2006, 12:23 AM // 00:23   #25
Frost Gate Guardian
 
Join Date: Jan 2006
Guild: Clan Chasm
Profession: Mo/W
Default

It shouldnt be too hard to install the system and the benefits will be greater with increased pvp and gvg I imagine.
Draygonia_Advanced is offline   Reply With Quote
Old Jun 16, 2006, 05:53 AM // 05:53   #26
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

It actually kind of annoyed me how useless the guild hall trainer is. He is indisputably the worst skill trainer in the game.

I don't understand why they don't simply make him show all the skills you have unlocked. After all, if you don't have Prophecies then obviously you haven't unlocked any Prophecies skills. There is no point in restricting it to just the core skills. Then he would be at least a bit more useful. All he's good for not is Signet of Capture.
Undivine is offline   Reply With Quote
Old Jun 16, 2006, 12:03 PM // 12:03   #27
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

eh, maybe theyll do something about it in 6 months time.... wait it out...
Terra Xin is offline   Reply With Quote
Old Jun 16, 2006, 12:08 PM // 12:08   #28
Wilds Pathfinder
 
Slainster's Avatar
 
Join Date: Feb 2006
Default

this really miffed me too, as i forked out the 100k for my guild.. im still trying to figure out what for
Slainster is offline   Reply With Quote
Old Jun 16, 2006, 01:26 PM // 13:26   #29
Banned
 
Stupid Shizno's Avatar
 
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
Default

Add a secondary profession changer npc too =[
Stupid Shizno is offline   Reply With Quote
Old Jun 16, 2006, 02:54 PM // 14:54   #30
Banned
 
!!! aa !!!!'s Avatar
 
Join Date: Jun 2006
Guild: Aeser Mages [AM]
Profession: W/Mo
Default

Quote:
Originally Posted by Draygonia_Advanced
I was thinking how great it would be to spend 100k for a skill trainer and than I got one for my guild hall to find it only has base skills.

What would be awesome is to be able to access skills depending on your advancement in the game. For example, if you were to get all the way to amnoon oasis, you would get access to all of the skills from all of the cities with skill trainers you have visited up until then!

This way, 100k is definitely worth it! Same idea in factions too. Basically if you explore the whole game, you get access to every skill from every skill trainer available. That sounds fair right?

Who says /signed?
A lot of work for Areanet BUT I PAYED 50 BUCKS FOR THE GAME SO GUESSS WHAT!

/signed

one of the very few ideas i sign! i have signed
3/26 ideas! lol!
!!! aa !!!! is offline   Reply With Quote
Old Jun 16, 2006, 03:42 PM // 15:42   #31
Frost Gate Guardian
 
Join Date: Jan 2006
Guild: Clan Chasm
Profession: Mo/W
Default

/signed!

WOOT! I GOT A PERSON THAT DOESNT USUALLY SIGN TO SIGN! See? Please ANET, do this for us fans! Even it it costs thousands of dollars to implement!
Draygonia_Advanced is offline   Reply With Quote
Old Jun 16, 2006, 03:55 PM // 15:55   #32
Desert Nomad
 
llsektorll's Avatar
 
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
Default

everything unlocked except for few elites.... 100k on skill trainer in base is a bad idea unless you have spare skill points in your pvp charecters from using them over and over.

/unsigned
llsektorll is offline   Reply With Quote
Old Jul 27, 2006, 02:40 PM // 14:40   #33
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default Guild Hall skill trainer

My simple suggestion is to make all of the skills you've unlocked on your account (barring elites) on both continents availible to your Guild Hall skill trainer. They might as well drop the other shoe, since you can already do this with skill trainers to a point.
SnipiousMax is offline   Reply With Quote
Old Jul 27, 2006, 02:50 PM // 14:50   #34
Jungle Guide
 
Tuoba Hturt Eht's Avatar
 
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
Default

This issue has been brought up and discuss before, and yes, I would very much like the Skill Trainer to be able to teach both Tyrian and Canthan skills.

/Signed for an improved Guild Hall Skill Trainer
Tuoba Hturt Eht is offline   Reply With Quote
Old Jul 27, 2006, 03:11 PM // 15:11   #35
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

the suggestion isnt to have the trainer teach both Tyrian and Canthan skills, only core skills and skills that the player has previously unlocked
Terra Xin is offline   Reply With Quote
Old Jul 27, 2006, 05:56 PM // 17:56   #36
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Quote:
Originally Posted by Terra Xin
... only core skills and skills that the player has previously unlocked
Exactly.
SnipiousMax is offline   Reply With Quote
Old Jul 27, 2006, 11:30 PM // 23:30   #37
Jungle Guide
 
Tuoba Hturt Eht's Avatar
 
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
Default

SnipiousMax:
"My simple suggestion is to make all of the skills you've unlocked on your account (barring elites) on both continents availible to your Guild Hall skill trainer."

Please explain the underlined and bolded line of text.

========================================

Terra Xin:
"the suggestion isnt to have the trainer teach both Tyrian and Canthan skills, only core skills and skills that the player has previously unlocked"

The Guild Hall Trainer already trains you all the skills that you have unlocked for your account.
Tuoba Hturt Eht is offline   Reply With Quote
Old Aug 03, 2006, 04:27 PM // 16:27   #38
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Exclamation

Quote:
Originally Posted by Tuoba Hturt Eht
Please explain the underlined and bolded line of text.

The Guild Hall Trainer already trains you all the skills that you have unlocked for your account.
Currently, if you unlock a prophecies skill, it can be purchased at ANY skill trainer in TYRIA by any new characters you roll. If you unlock a skill in cantha, it can be purchased at ANY skill trainer in CANTHA by any new characters you roll. Unlocked Prophecies skills cannot be purchased by skill trainers in cantha, and unlocked Factions skills cannot be purchased by skill trainers in tyria. My suggestion, was simply to make the skill trainer in the guild hall have all of the skills unlocked in Prophecies and Factions listed to purchase. As it stands currently you can only purchase CORE skills from the guild hall skill trainer, and is next to worthless, because you can purchase all of the CORE skills from either tyria or cantha. Granted, it only requires a few more clicks to warp to Lion's Arch and buy skills there... but really, it's not that much of a stretch to make this currently worthless guild hall upgrade much much much better.
SnipiousMax is offline   Reply With Quote
Old Aug 04, 2006, 05:36 AM // 05:36   #39
AJM
Frost Gate Guardian
 
Join Date: Feb 2006
Guild: Order of the Soulflame
Profession: W/Rt
Default

/signed

At present, the only people who use the trainer in my hall are newbies I recruit.
AJM is offline   Reply With Quote
Old Aug 04, 2006, 05:47 AM // 05:47   #40
Wilds Pathfinder
 
Join Date: Jul 2005
Default

This would be nice, be able to get your good skills and build before having to go through hell (zen daijun) and back again (mayhem in the market).
TadaceAce is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guild Hall Upgrade-Skill Trainer Messy Sun Questions & Answers 4 May 26, 2006 08:18 AM // 08:18
Guild Hall Skill Trader madison Questions & Answers 10 May 25, 2006 03:34 AM // 03:34
Caine The Riverside Inn 36 May 10, 2006 09:32 PM // 21:32
Guild NPC's-Skill Trainer DeadEye-ExiLe Questions & Answers 4 May 02, 2006 11:21 PM // 23:21


All times are GMT. The time now is 02:19 PM // 14:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("